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BEFORE I GO is a punishing, skill-driven Metroidvania by solo developer Jérôme Coppens, five years in the making. The player embodies the innocence of an inner child on an allegorical odyssey toward accepting death.
It pairs demanding, precise platforming and combat with a hand-crafted, emotionally charged world, in the tradition of tough, atmospheric Metroidvanias. It released in 2026 on PC and consoles.