

La-Mulana 2
Nigoro · Playism
About
La-Mulana (stylized as La•Mulana) is a platform-adventure video game, designed to imitate the look and feel of MSX games. Released on June 27, 2006, in Japan for Microsoft Windows, the game was only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP. The game was later remade from the ground up in a 16-bit style for the Wii, and later PC, Mac, Linux and PlayStation Vita.
The protagonist of the game is Lemeza, a whip-wielding adventurer exploring the tomb within La-Mulana. Although there is only one ending in the game there are many ways to get there, in that completing objectives in the game (gaining power ups and reaching new areas) is not linear, nor is there an obvious recommended path to take. Many powerups will allow the player to reach new areas, but the game gives no indication of where to go.
Interviews with the developer
- Takumi Naramura Discusses La-Mulana 2 ↗
Cliqist · February 10, 2014
- La-Mulana Interview - Creator Takumi Naramura Discusses Console Ports ↗
Noisy Pixel · September 16, 2019